You have to buy and unlock weapons with in game currency and levelling up. The map design was pretty solid, if a tad small, and while the gun selection was pretty standard, they all handled really well. All your favourite game modes are there with Capture the Flag, Boom & Bust, Deathmatch, Extraction, Escort and Domination. There’s 6 different play modes with up to 16 players at once. The real meat comes with the online multiplayer. But to be fair, that’s not the focus of the game so it’s really not the end of the world. While predominately an online multi-player FPS, you do have the option of playing all the maps by yourself with bots so you can get familiar with the layout so you’re not diving in blind when you play online. I was using a mouse and keyboard which ran smoothly and the game comes with controller support, which I didn’t get the chance to try out myself. Controls are smooth and solid with no lag that I picked up on during my play time. If you’ve played a FPS in the last 10 years you know what to expect control wise from MCD so I’m not going to dwell on it. With such a mad dash for something to be recognised, does it hold up? With the new Mac App Store, Gameloft has delivered Modern Combat: Domination, an online multi-player FPS in the vein of Counter-Strike or the Call of Duty series. In this mad rush for position, Gameloft has done quite well for themselves. Having any old App Store isn’t a big deal but with the gold rush of iOS development, game developers now have a pavlovian response of seeing money symbols when they hear the word App Store associated with Apple. But within the last year or so not only have we received Steam for Mac but now we have the juggernaut of the App Store right on our very desktops. I’ve been a Mac user for a great many years now, and as such I had all but given up on playing games on my machine.
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